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Raid guide

Read the phase that is killing you, then adjust gadgets and ability timings — raids punish guesswork, not low stats alone.

🌑 Shadow Garden Raid

Difficulty: Hard · Tickets: 5 · 1–3 players

Requires: Level 25+, Mastery 50+, Infinity Gadget recommended

Boss: Shadow Monarch

Shadow coins: 150–250 per clear

Possible drops

  • Atomic Ability (1%)
  • Igris Pet (2%)
  • Shadow Cloak (10%)
  • Shadow Monarch Title (0.5%)
  • Reroll Ticket (15%)

Phases

Phase 1: Shadow Summons (100% → 60%)

Shadow Monarch summons 4 Shadow Soldiers that patrol in a rotating ring formation around the arena. The Soldiers deal moderate damage on contact. Prioritize destroying all 4 Soldiers before attacking the boss — undefeated Soldiers gain +50% speed and +30% damage during Phase 2.

Strategy: Use AoE ability (Atomic Z/X, Kamehameha beam) to chain-clear all 4 Shadow Soldiers in 2–3 ability uses. Boss takes normal damage during Phase 1 — use ability activations on cooldown. Infinity Gadget not yet needed — save for Phase 2.

Phase 2: Arise Phase (60% → 30%)

Shadow Monarch activates Arise — summoning a continuous wave of Shadow Soldiers every 8 seconds throughout Phase 2. Simultaneously, the boss gains +25% movement speed and begins using Sword Barrage (wide multi-hit AoE around boss position) every 20 seconds. The Sword Barrage is the most dangerous mechanic in the raid — it kills most players instantly without Infinity Gadget.

Strategy: ACTIVATE INFINITY GADGET at Phase 2 trigger (boss reaches 60% HP). The first Sword Barrage fires approximately 8 seconds after Phase 2 begins — Infinity Gadget must be active. Clear Soldiers with AoE while Infinity is active. After Infinity expires: maintain distance from boss, prioritize Shadow Soldier clearing, and re-activate Infinity before Sword Barrage cooldown (20-second window).

Phase 3: I Am Atomic (30% → 0%)

Shadow Monarch transforms and activates I Am Atomic — dramatically increasing all damage output and gaining a new ultimate attack: Atomic Burst (massive circular AoE centered on boss, covering 70% of the arena). Atomic Burst fires every 25 seconds and requires either Infinity Gadget invincibility or correct positioning in the corner of the arena (outside the 70% radius) to survive.

Strategy: Phase 3 speed-kill is the optimal approach: activate Rage Gadget + Atomic V-skill (Sub-Atomic Pulse) simultaneously the moment Phase 3 triggers. The 80% Rage Gadget + Atomic burst combination deals approximately 2,500–3,500 damage in 10 seconds, killing the boss before the first Atomic Burst fires. If Rage Gadget is unavailable, position in the arena corner (outside 70% radius) and use all ability activations on cooldown.

Common mistakes

  • Missing Infinity Gadget activation at Phase 2 start (Sword Barrage instant kill)
  • Atomic Burst in Phase 3 (position in arena corners to avoid)
  • Shadow Soldier accumulation during Phase 2 (failure to clear periodically)
  • Teleport ambush (not moving after each Shadow Teleport)

🤠 Wild West Raid

Difficulty: Medium · Tickets: 5 · 1–3 players

Requires: Level 20+, Mastery 40+

Boss: Gyro Zeppeli

Shadow coins: 100–180 per clear

Possible drops

  • Feather material (35%)
  • Survey Corps Cloak (8%)
  • Reroll Ticket (20%)
  • Lucky Spin Ticket (5%)

Phases

Phase 1: Steel Ball Barrage (100% → 50%)

Gyro Zeppeli continuously throws spinning steel balls in 8-directional spread patterns, each ball bouncing once off arena walls. The steel balls travel at moderate speed and deal significant damage on hit. Players must strafe sideways (not backward) to avoid the bounce-redirect pattern.

Strategy: Stay at 10–15 meter distance from Gyro — too close triggers Spin Kick, too far increases Steel Ball accuracy. Strafe sideways to dodge spread patterns. Use ability activations whenever dodge windows appear. Rage Gadget is safe to use in Phase 1 as no instant-kill mechanics are present.

Phase 2: Infinite Rotation (50% → 0%)

Gyro activates Infinite Rotation — all Steel Balls gain homing properties and the Zoom Punch range doubles. A new mechanic, Golden Rectangle Aura, gives the boss brief invincibility windows (3 seconds every 30 seconds) during which he heals for 200 HP. The healing window must be interrupted by any attack to prevent effective healing.

Strategy: Activate Infinity Gadget during Phase 2 transition — the first homing Steel Ball volley fires immediately at Phase 2 trigger. Focus DPS on boss and interrupt every Golden Rectangle Aura window (any damage hit breaks the invincibility channel). V-skill activation during Rage Gadget provides the fastest Phase 2 kill.

Common mistakes

  • Phase 2 first homing Steel Ball volley (activate Infinity immediately at 50% HP trigger)
  • Failing to interrupt Golden Rectangle Aura healing (boss can regenerate 200 HP per cycle)
  • Standing too close (Spin Kick) or too far (Zoom Punch extended range)

🏯 Infinity Castle Raid

Difficulty: Very Hard · Tickets: 5 · 1–3 players

Requires: Level 30+, Mastery 85+, Infinity Gadget mandatory

Boss: Muzan Kibutsuji

Shadow coins: 80–150 per clear

Possible drops

  • Legendary Spin Ticket (5%)
  • Muzan Cloak (3%)
  • Reroll Ticket (10%)
  • Rare Pet Egg (8%)

Phases

Phase 1: Blood Demon Art (100% → 70%)

Muzan begins with Blood Whip — an arena-wide AoE attack that covers every tile except a 3×3 safe zone in the center of the arena. The safe zone location is indicated by a brief blue glow for 1.5 seconds before the attack fires. Players must identify and reach the safe zone within 1.5 seconds or take 80% max HP damage.

Strategy: Keep camera centered on arena to spot the blue safe zone indicator instantly. Move to the center position the moment the indicator appears — 1.5 seconds is sufficient time from anywhere in the arena. Destroy the 3 floating Muzan Cells when they appear (every 45 seconds) to prevent boss healing.

Phase 2: Twelve Kizuki (70% → 40%)

Muzan summons two Twelve Kizuki demons (Upper Moon 3 and Upper Moon 5) that actively attack players independently of Muzan. All three entities (Muzan + 2 demons) must be managed simultaneously. The demons have 30% of the boss's max HP each. Infinity Castle is considered Very Hard primarily because of this phase.

Strategy: In a trio group: one player focuses Muzan, two players split demon duty. Solo: use AoE ability to hit all three targets simultaneously. Destroy UM5 first (homing projectiles are harder to avoid than UM3 fire). Each demon only respawns once — after second death they are permanently defeated.

Phase 3: Sunlight Override (40% → 0%)

Muzan activates Sunlight Override — the entire arena floor becomes a continuous damage field dealing 15 HP/second. Players must constantly move or take attrition damage. Muzan gains +100% movement speed and unleashes Muzan Core Explosion (full arena, no safe zone) every 40 seconds — Infinity Gadget is the only survival mechanic available.

Strategy: MANDATORY: Infinity Gadget must be available for Phase 3 entry. Activate immediately at Phase 3 trigger. During Infinity window: maximum ability activations + Rage Gadget for speed kill before second Core Explosion (40-second window). If Infinity expires before kill: maintain constant movement to mitigate floor damage and ensure Infinity recharges for second Core Explosion.

Common mistakes

  • Missing Blood Whip safe zone in Phase 1 (identify blue indicator immediately)
  • UM5 homing projectiles in Phase 2 (prioritize UM5 destruction first)
  • Phase 3 Muzan Core Explosion without Infinity active
  • Infinity Castle has the lowest Shadow Coin reward of the three raids — farm it primarily for Muzan Cloak and Legendary Spin Ticket drops

Raid FAQ

Each attempt in this guide assumes five raid tickets — stock up in Survival and from codes before you commit to a session.